The encounter makes use of the mobile Design & Sensemaking (D&S) studio, which was especially designed for this project based on phenomenology-inspired embodied theory, and more specifically the concept of embodied sensemaking . The D&S studio is developed for two-person design workshops to envision future societies and explore new directions for technological innovations.
The D&S studio consist of:
- a portable stage
- Engagement Catalysers to boost social interaction 
- an Ideating in Skills toolset to explore future scenarios using tangible interactive objects
- several sets of small Inspiration & Assessment Cards to trigger ones imagination 
- a RFID Scaffolding toolset including RFID scanners, RFID stickers and a handheld printer to connect digital content to physical scaffolds
- a set of iPads and iPods to access digital information and record the entire session
- a local server and database to store and retrieve digital content related to the encounters, including the recordings made. These recordings (audio, video, and RFID time-stamped markers) are for use during the session as well as afterwards to inspire others and for ones own recollection.
The input and results of the different encounters will be connected throughout the different sessions, making participants indirectly part of each other’s sessions.
 Hummels, C. and Van Dijk, J. (accepted). Seven principles to design for embodied sensemaking. TEI’15 Conference, Stanford, 15-19 January 2015.
 Hummels, C.C.M (2004). Educating interaction, experience and diversity. In: The changing face of design education; Proceedings of the 2nd IEPDE Conference (Delft, NL, September 2-3), 247-254.
 Trotto, A. & Hummels, C.C.M. (2013). Engage me, do! Engagement Catalysers to ignite a (design) conversation. In: Proc. of DPPI ‘13. (Newcastle, September 3-5), 136-145.