CRISP STS at Eindhoven Mini Maker Faire

We presented the CRISP electronic modules for Smart Textiles we developed together with Metatronics during the Eindhoven Mini Maker Faire.

We developed special E-textile patches to demonstrate various sensor and actuator combinations:

Conductive ink and capacitive touch connected to a LED module:

Conductive yarn and capacitive touch connected to heating module and thermochromic dyed conductive yarn:

Velostat pressure sensor connected to a motor module and vibration motor:

Felted conductive wool connected to a sound module (with small speaker:

Conductive yarn and push button connected to a motor module and DC-motor:

Special issue for Studies in Material Thinking 15

Studies in Material Thinking, http://www.materialthinking.org
Vol. 15 (Mar 2015), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.

Call for paper for SMT 15
Embodied Design Research

Studies in Material Thinking (SMT) is proposing a special volume of experimental contributions to the emerging debate around Embodied Design Research methods and approaches. The focus of this volume will be on the testing and reporting of robust embodied research methodologies that enable designers and developers to arrive at reliable outcomes when developing smart objects and systems. This collaboration is with the workshop team leaders for Embodying Embodied Design Research to be held at the Design Research Society’s 2014 conference on the future directions of design and design research, Umeå, Sweden, June 16-19.
A selection of submissions and workshop outcomes, as short videos, sketchbook animations, and other translatable experiments will be developed as experimental models of communication for embodied research activity. The volume will also include texts that reflect upon and discuss the challenges and opportunities of communication, and knowledge transfer through embodied research methods.
SMT is open to innovative format options. We would like to encourage contributions that explore experimental, innovative ways of communicating the value and significance of speculative and applied design thinking. In particular we would welcome film/video documentation of processes and image cycles used in a positive, active, discursive manner.

Preliminary Draft Timeline (subject to change):

• Workshop: 15 June 2014

• Invitation to submit for SMT 15: June/July 2014.
Workshop leaders will invite selected researchers to submit developed versions of their workshop presentations. Further collaborative work may be initiated for submission.

• Expected publication of Special Issue: March 2015.

Editors: Oscar Tomico, o.tomico@tue.nl and Danielle Wilde, d@daniellewilde.com

SMT Editor-in-Chief: Nancy de Freitas, ndef@aut.ac.nz

Studies in Material Thinking, ISSN 1177-6234
School of Art and Design, Faculty of Design & Creative Technologies, AUT University,
Private Bag 92006, Auckland 1142, New Zealand

http://www.materialthinking.org

BB.Suit at SXSW (Austin, Texas)

Based on the experiences of the Tactile Dialogues collaboration with Borre Akkersdijk from textile label byBorre we developed the BB.Suit.

More information on the project page:

Welcome to the BB.Suit at SXSW 2014. This suit is to show that wearable technology will be the future. A future where people wearing hi-tech clothes is the most natural thing in the world. The concept is the result of a great collaboration between ByBorre (a fabric innovation brand),Eindhoven University of Technology (TU/e), 22Tracks (a music platform),CRISPDaan Spangenberg Graphics and Want.nl (a Dutch online magazine about Technology and Gadgets). Together, we want to show the ideas and concepts we have about wearable technology. We think garments are one of the exciting futures for interface design, connecting the wearer to people and places, becoming the ideal interface for many new user experiences.

Borre could be tracked by GPS on a map, for people to upload music to a special 22tracks list through his personal hotspot.

Reactions were positive, for example Wired UK writing a piece about the suit. Media attention and reflections are collected on this page. For a short interview with Borre at SXSW:

Embodying Embodied Design Research DRS 2014

Design Research Society conference 2014 Workshop:
Embodying Embodied Design Research
Umeå, Sweden, 15 June 2014.

Workshop Goals:

The value of engaging the full gamut of sensory motor skills in the design and use of smart objects and systems is increasingly recognized. Yet methods for arriving at robust and reliable outcomes for their development are not fully understood, nor are they easily reported or transferred through typical conference presentations and paper submissions.

Workshops and conferences typically consist of cognitive and discursive processes that ignore the communicative strengths and abilities of the body. When embodiment is integral to design research, communication of the techniques and methods used to undertake such research should also, ideally, be embodied.

Workshop Activities:

This one-day workshop is an experiment in how to engage, reflect on, and report embodied design research methods and techniques. Participants will experience and reflect upon their different approaches, using their embodied design research techniques to support that reflection. Rather than engaging in oral presentations, participants will lead the other workshop participants through a proven embodied method or approach. Then small groups will create mash-ups and experiment with reporting methods to find new opportunities for growth, cross-fertilization, collaboration, and – importantly – knowledge transfer. Embodied ideation, communication and collaboration techniques enable enhanced creative engagement and assist creativity. By applying such methods to the problem of their reporting, we hope to deepen understanding of how to move towards enriched, nuanced and repeatable methods for embodied design and knowledge transfer.

How to Submit & Selection Process:

We invite interested parties to submit:

• a short video in a style that best communicates their embodied research, making use of narrative, poem, graphic story, images intertwined with text, flipbook animation etc.,

• and a one-page Extended Abstract.

We encourage submissions from diverse backgrounds including (but not limited to): embodied design, smart textiles, fashion and wearable technologies, product, systems and interaction design. Industry and non-profit organizations are similarly encouraged.

Submissions will be selected based on originality, quality, and potential for embodied engagement. Importantly, submissions will not be shown during the workshop. Rather, confirmed submissions will be available for viewing online, in advance.

Important dates:

• Deadline for submission of position statements: 15 April 2014

• Notification of acceptance to workshop participants: 1 May 2014

• Workshop: 15 June 2014


Submissions and questions:

Oscar Tomico: o.tomico@tue.nl and Danielle Wilde: d@daniellewilde.com

TexTales now on Kickstarter!

Weaving traditions and stories within families by the combination of high-end technology and durable textile bed linen. Let’s wake the fairy tales up! ;)

Show your support on: http://www.kickstarter.com/projects/434268543/textales

TexTales is a new way of storytelling through the combination of textile and an augmented fairy tale tablet or mobile app. It  consists of a set of bed sheets that have images woven into the fabric. The images are recognized by a custom made software that displays 3D characters from a fairy tale through a tablet or smartphone onto the textile. This allows parents to create personal stories with their kids before going to sleep or during a play time.

TexTales is a project developed further from earlier work of Kristi Kuusk, called QR-coded traditions. TexTales consists of a set of children’s bed sheets with images woven into the fabric, and an application for tablets and smart phones that augments fairy tale characters on the bed sheets. The images are recognizable by a custom made software and create interaction possibilities between digital and physical worlds, old and young generations, past and future. When a woven flower on the fabric is scanned and recognized by the tablet or mobile held by the storyteller, the child can play with the textile to manipulate the digital visual.
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Tactile Dialogues

Tactile Dialogues is a textile object in the form of a pillow with integrated vibration elements that react to touch. The goal of the textile object is to enable a dialogue by triggering physical communication patterns between a person with severe dementia (the care receiver) and a family-member, spouse or caretaker (the care giver). In addition, the object also responds to activity and hand movement, which is important for people with dementia.

The object can be used in spaces where two people are sitting, e.g at a table, couch or over the armrests of a wheelchair. The object consists of a textile with integrated vibration elements. When these elements are touched (by rubbing, stroking or pushing) a soft vibration can be felt from multiple locations on the object. When both sides are touched simultaneously, the vibration will increase. This stimulates small movements and social connection between the people using the pillow, it allows for a dialogue based on physical interaction to appear.

An earlier prototype of the blanket has been tested with five pairs of each a care receiver and a care giver. These tests showed that the object has potential for often difficult visits where conversation is not possible. However, long-term testing is required to find out the true impact of the product.

A project of: Eindhoven University of Technology (Martijn ten Bhömer), De Wever Borre Akkersdijk, Optima Textiles BV and Metatronics.

Tactile Dialogues from STS CRISP on Vimeo.